5E Lesson Strategy: Making the 'Explain' Phase Fun With Lower Blooms Hoops!
As I continue to 5E Lesson Cycle examples, I thought I would share a short example of a game I play to make the often boring "Explain" phase of the cycle, not so boring.
The "Explain" phase is characterized by the delivering of lower Blooms Taxonomy type information to help students fill in knowledge gaps intentionally surfaced during the "Engage" and "Explore" phases. Spackle, not paint.
Think of Daniel Larusso in the Karate Kid painting his mentor's fence, or waxing his car. Lower Blooms information that the learner returns to, despite its monotony, because the student has been Called to Adventure. The menial tasks have a meaning. They have context. The mentor is delayed.
After a laboratory on Flame Test colors with my Honors Chemistry students, where they were challenged to predict the relationships between electrons, energy, and light, I was challenged with boring task of teaching them how to write proper Electron Configurations. The "wax on, wax off" of chemistry.
The skill is quick, but requires a lot of repetition to master, before we can move onto the "Extend" phase of applying their knowledge to more complex, and applicable content domains such as Photoelectron Spectroscopy. It is a perfect candidate for my favorite game: *Lower Blooms Hoops!*Here is how I do it:
- Make a ton of copies of problems in little slips of paper.
- Cut them into slips.
- Put them in bins around the room.
- Place a bunch of chairs in the center of the room as a barrier they cannot cross.
- Put a bin about 10ft away, on the other side of the chairs. This is the hoop.
- Challenge students to solve a problem on a slip, put their name on it, crumple it up, and shoot it into the hoop!
- Check periodically. If any are done incorrectly, dump the bin out.
- If done correctly, the shooter gets something (Candy, credit, whatever...).
My kiddos literally solved 100 electron configurations today. Not sure what I'll give them, but that's not the point. Shh....
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